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SHRIKE'S
GAMEPLAY FORGE
1. I am a Game Designer.
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Where I excel:
- Game Feel / Kinesthetics / Audiovisual Feedback
- UI / User experience and Player behavior design
- Competitive Unit / Hero / Item design and balancing
- System design and core-gameplay Mechanics
- Merging art and technical art with game design
My favorite / best Genres:
- FPS / Shooter games
- RTS / Moba games
- Rogue-Lite formats
- Defense & Action games
3. I am a Player.
Achieving high ranks in most major highly competitive games is the proof that I will
understand your game and audience to highest extend, from not only developer, but also player perspective.
WoW
Arena 2300+
Season 3
PVP Top 0.5%
PVE Top 0.1%
Starcraft 2
Platinum
Season 1
Dota 2
5000 MMR
Pre-Seasonal
Top 1%
Counter Strike: GO
Master Guardian Elite
2016
Top 15%
League of Legends
Platinum
Season 2
Top 10%
Dawn of War 2
Rank 50
Ranked
Achievements:
- Synthetik: 92% Review Score on Steam
- Synthetik: Nearing 1000 Reviews on Steam
- Winner of IndieDB "Best Gameplay" Award 2018
- Nominated 3x in German Developer Awards 2018:
-- Best Game Design
-- Best Indie Game
-- Innovation
- Nominated in German Computer Games Price 2019:
-- Best Game Design
Ingame Achievements:
- World of Warcraft Arena: S3 2300+ [Top 0.5%]
- Dota 2 Rating (Pre Seasonal): 5000 MMR [Top 1%]
- League of Legends: S2 Platinum [Top 10%]
- CS-GO: Master Guardian Elite [Top 15%]
- Dawn of War 2 (RTS): Rank 50
- Starcraft 2: Season 1 Platinum
These are some of the most complex experiences;
The proof that I will understand your game and audience to the highest extend.


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