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SHRIKE'S

GAMEPLAY FORGE

1. I am a Game Designer.

 

Blablasd

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Where I excel:

 

- Game Feel / Kinesthetics / Audiovisual Feedback

- UI / User experience and Player behavior design

- Competitive Unit / Hero / Item design and balancing

- System design and core-gameplay Mechanics

- Merging art and technical art with game design

My favorite / best Genres:

- FPS / Shooter games

- RTS / Moba games

- Rogue-Lite formats

- Defense & Action games

3. I am a Player.

 

Achieving high ranks in most major highly competitive games is the proof that I will

understand your game and audience to highest extend, from not only developer, but also player perspective.

WoW

Arena 2300+

Season 3

PVP Top 0.5%

PVE Top 0.1%

Starcraft 2

Platinum

Season 1

Dota 2

5000 MMR

Pre-Seasonal

Top 1%

Counter Strike: GO

Master Guardian Elite

2016

Top 15%

League of Legends 

Platinum

Season 2

Top 10%

Dawn of War 2

Rank 50

Ranked

Achievements:

 

- Synthetik: 92% Review Score on Steam

- Synthetik: Nearing 1000 Reviews on Steam

- Winner of IndieDB "Best Gameplay" Award 2018

- Nominated 3x in German Developer Awards 2018:

-- Best Game Design

-- Best Indie Game

-- Innovation

- Nominated in German Computer Games Price 2019:

-- Best Game Design

Ingame Achievements:

 

- World of Warcraft Arena: S3 2300+ [Top 0.5%]

- Dota 2 Rating (Pre Seasonal): 5000 MMR [Top 1%]

- League of Legends: S2 Platinum [Top 10%]

- CS-GO: Master Guardian Elite [Top 15%]

- Dawn of War 2 (RTS): Rank 50

- Starcraft 2: Season 1 Platinum

These are some of the most complex experiences;

The proof that I will understand your game and audience to the highest extend.

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